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RLV
Real Value |
Close |
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RLV uses
projections and a baseline for each position to determine player values.
Key statistics for every player are projected for the entire upcoming NFL
season. These stats are then combined with your league scoring rules
to determine the number of fantasy points each player is expected to score.
The number of fantasy points scored by the baseline player at each
position is then subtracted from each player. All positions are then
placed in the same list. |
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The Math |
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Determine the total number of fantasy points each player is projected to score
using the selected scoring rules.
(Example of top three QB, RB, WR)
|
Player |
Calculation |
Points |
| Manning, Peyton |
32TDs * 4pts + 12Ints
* -1pts + 4000Yds * .05pts |
316 |
| Holmes, Priest |
22TDs * 6pt + 4Fum *
-2pts + 1800Tds * .10pts |
304 |
| Moss, Randy |
14TDs * 6pts + 3Fum *
-2pts + 1500Yds * .10pts |
228 |
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Determine the baseline player for each position. This needs to be
done very carefully because it is what allows one position to be compared
to another. In this example, the last starter in a
league of 12 teams is used as the baseline. learn more
about baselines...
|
Position |
Worst Starter |
Baseline Points |
| QB |
12th QB - Brady, Tom
|
245 |
| RB |
24th RB - Garner,
Charlie |
141 |
| WR |
36th WR - Galloway,
Joey |
105 |
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Subtract the baseline points determined in step 2 from each player and
sort by the resulting value..
|
Player |
Calculation |
Value |
| Holmes, Priest |
204 -
141 |
163 |
| Moss, Randy |
228 -
105 |
123 |
| Manning, Peyton |
316 - 245 |
71 |
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| Positives |
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Allows players at different positions to
be compared to one another
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Uses simple arithmetic
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Negatives |
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A large number of projected stats must be
carefully maintained. Often, projections are tweaked as a means to
alter a player's rank. This can result in artificial stats that lose
touch with reality.
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Very dependent upon the selection of
baseline players for each position.
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During the draft |
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Like most player value lists,
RLV
does not
necessarily specify the order in which players should be drafted.
It can, however, be used during a draft to determine if a player
justifies his draft pick. The goal is to draft a player whose
RLV
value is in-line with the other players drafted near the pick. Draft a
player with a lower
RLV
value than those around him, and you will have
overpaid. A player picked with a higher
RLV
value than those around him
is considered a bargain. The most effective use of
RLV
is to combine it with
drafting tendencies and a real-time analysis of what is going on in the
draft. Average Draft Position (ADP) is helpful for determining where
players are actually being drafted, but determining how much more or less a
player is worth than their original
RLV
value is dependent upon how many
things can be considered in the time it takes to make a draft pick.
A great drafter will be able to consider factors such as everyone else's roster
status, their estimation of player values, remaining strength at each
position, bye week implications, back-up needs, etc. Computer programs
such as
Draft Predictor are
often employed to analyze this data and combine it with a list of player
values to suggest and even predict draft selections. |
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Acknowledgements |
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The concepts used in
RLV
were commonly used
in Rotisserie baseball throughout the 1990s. The approach was
documented for
Fantasy Football by
Craig Davis. |